Pattern matching in OpenCL: GPU vs CPU energy consumption on two mobile chipsets.
Elena AragonJuan M. JiménezArian MaghazehJim RasmussonUnmesh D. BordoloiPublished in: IWOCL (2014)
Keyphrases
- pattern matching
- energy consumption
- graphics processing units
- general purpose
- energy efficiency
- wireless medium
- wireless sensor networks
- energy efficient
- energy saving
- high performance computing
- parallel implementation
- parallel computing
- energy conservation
- base station
- parallel processing
- parallel programming
- sensor networks
- real time
- mobile devices
- massively parallel
- pattern matching algorithm
- mobile networks
- sensor nodes
- mobile computing
- routing algorithm
- string matching
- routing protocol
- data center
- data transmission
- computing systems
- processing units
- boyer moore
- mobile applications
- mobile phone
- mobile environments
- approximate pattern matching
- multi hop
- databases
- computing environments
- parallel algorithm
- data management
- relational databases
- residual energy
- bit parallel
- data streams