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A Gamified Participatory Sensing for Tourism: The Effect to a Sightseeing.
Shogo Kawanaka
Yuki Matsuda
Hirohiko Suwa
Manato Fujimoto
Yutaka Arakawa
Keiichi Yasumoto
Published in:
Intelligent Environments (Workshops) (2018)
Keyphrases
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navigation systems
real time
machine learning
electronic commerce
negative impact
database
data sets
artificial intelligence
expert systems
data acquisition