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A Gamified Participatory Sensing for Tourism: The Effect to a Sightseeing.

Shogo KawanakaYuki MatsudaHirohiko SuwaManato FujimotoYutaka ArakawaKeiichi Yasumoto
Published in: Intelligent Environments (Workshops) (2018)
Keyphrases
  • navigation systems
  • real time
  • machine learning
  • electronic commerce
  • negative impact
  • database
  • data sets
  • artificial intelligence
  • expert systems
  • data acquisition