Skeleton-based Rigid Skinning for Character Animation.
Andreas VasilakisIoannis FudosPublished in: GRAPP (2009)
Keyphrases
- curve skeleton
- computer animation
- medial axis
- computer graphics
- neural network
- skeleton extraction
- motion capture
- human body
- three dimensional
- binary images
- shape analysis
- handwritten characters
- special effects
- computationally efficient
- shape representation
- user interface
- multiscale
- delaunay triangulation
- computer vision
- printed characters
- data sets