Students participate and evaluate the design and development of a social robot.
Panagiota ChristodoulouAlecia Adelaide May ReidDimitrios PnevmatikosCarlos Rioja del RioNikolaos FachantidisPublished in: RO-MAN (2020)
Keyphrases
- formative evaluation
- longer term
- design principles
- interactive learning environments
- design process
- case study
- knowledge based systems
- learning environment
- interaction design
- active participation
- graphic design
- virtual lab
- design tools
- practical experience
- learning activities
- software engineering
- creative problem solving
- educational practices
- electrical engineering
- student learning
- engineering students
- virtual laboratory
- educational environment
- computer programming
- educational systems
- undergraduate students
- engineering design
- distance education
- attitudes toward
- higher education
- collaborative learning
- educational experiences
- learning process