Breathalising games: understanding the potential of breath control in game interfaces.
Paul TennentDuncan RowlandJoe MarshallStefan Rennick EgglestoneAlexander HarrisonZachary JaimeBrendan WalkerSteve BenfordPublished in: Advances in Computer Entertainment Technology (2011)
Keyphrases
- video games
- game playing
- game theory
- computer games
- game design
- game play
- nash equilibrium
- game theoretic
- nash equilibria
- serious games
- perfect information
- educational games
- learning games
- online game
- imperfect information
- game development
- two player games
- cooperative game
- monte carlo tree search
- digital games
- game tree search
- general game playing
- coalitional games
- control system
- simulation game
- games played
- human computation
- board game
- game programming
- game players
- multi player
- stochastic games
- solution concepts
- boolean games
- game ai
- opponent modeling
- repeated games
- mobile games
- adventure game
- interface design
- game based learning
- pure nash equilibria
- extensive form games
- winning strategy
- minimax search
- computer controlled
- minority game
- multi agent
- game tree
- evaluation function
- virtual environment
- user interface