Rest Intervals during Virtual Reality Gaming Augments Standing Postural Sway Disturbance.
Ross Allan ClarkAncrêt SzpakStefan Carlo MichalskiTobias LoetscherPublished in: Sensors (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- three dimensional
- virtual humans
- virtual reality technology
- computer graphics
- computer animation
- virtual space
- interactive virtual
- virtual museum
- photorealistic
- computer games
- video games
- educational games
- multi sensory
- data mining
- digital museum
- real time
- virtual reality environments
- virtual training
- virtual laboratory
- human motion
- multi view
- user interface
- data analysis