Assessment of Binocular Imbalance with an Augmented Virtual Reality Platform in a Normal Population.
Li XuManqing HuangJianqing LanWanshu HuangXuelai WangGuanrong ZhangXue LiPang ShashaHang ChuBrenda K. WiederholdMark D. WiederholdLi YanXiaohong YangJin ZengPublished in: Cyberpsychology Behav. Soc. Netw. (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual laboratory
- computer graphics
- augmented reality
- vision system
- computer animation
- real time
- photorealistic
- multi sensory
- stereo vision
- stereo matching
- virtual reality technology
- three dimensional
- virtual world
- virtual humans
- interactive virtual
- virtual museum
- dynamic environments
- virtual space
- visual data mining
- tangible user interface
- simulation environment
- collaborative virtual environments
- pattern recognition
- image processing