Swarm Intelligence Scheme for Pathfinding and Action Planning of Non-player Characters on a Last-Generation Video Game.
Guillermo DíazAndrés IglesiasPublished in: ICHSA (2017)
Keyphrases
- video games
- swarm intelligence
- path finding
- heuristic search
- learning experience
- computational intelligence
- computer games
- particle swarm optimization
- search algorithm
- ant colony optimization
- path planning
- evolutionary computation
- social insects
- educational games
- particle swarm optimization pso
- game play
- social behavior
- real time search algorithms
- hill climbing
- rule learning
- ant colonies
- swarm robotics
- serious games
- game playing
- optimal path
- collective behavior
- theoretical and empirical study
- behavior analysis
- planning problems
- ai planning
- learning algorithm
- multi objective
- learning process
- optimal solution
- e learning
- artificial intelligence