A Virtual Reality Game to Assess Obsessive-Compulsive Disorder.
Martine J. van BennekomM. Soemiati KasanmoentalibPelle P. de KoningDamiaan DenysPublished in: Cyberpsychology Behav. Soc. Netw. (2017)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- game theory
- photorealistic
- video games
- augmented reality
- computer games
- computer animation
- computer graphics
- three dimensional
- virtual museum
- visual data mining
- multi user
- virtual humans
- nash equilibrium
- multi sensory
- virtual reality technology
- interactive virtual
- computer interface
- digital libraries
- multi agent systems