Multi-mesh Caching and Hardware Sampling for Progressive and Interactive Rendering.
Gabriel FournierBernard PérochePublished in: WSCG (Full Papers) (2005)
Keyphrases
- computer graphics
- real time
- high fidelity
- graphics hardware
- real time rendering
- low cost
- high quality
- query processing
- sample size
- virtual reality
- hardware and software
- user friendly
- random sampling
- d scene
- image processing
- vlsi implementation
- view dependent
- volume rendering
- photorealistic
- image synthesis
- implicit surfaces
- computer systems
- web pages
- image based modeling
- hardware architecture
- texture mapping
- d mesh
- computing systems
- hardware implementation
- user interaction
- monte carlo
- embedded systems