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RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location.
Ingo Wald
Will Usher
Nathan Morrical
Laura Lediaev
Valerio Pascucci
Published in:
High Performance Graphics (Short Papers) (2019)
Keyphrases
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ray tracing
image synthesis
implicit surfaces
computationally intensive
photorealistic
graphics hardware
image processing
real time
specular reflection
texture mapping
high quality
computer graphics
radial basis function
parallel computation