Nonvisually Guided Locomotion to a Previously Viewed Target in Real and Virtual Environments.
Bob G. WitmerWallace J. SadowskiPublished in: Hum. Factors (1998)
Keyphrases
- virtual environment
- virtual reality
- virtual space
- virtual world
- real environment
- computer graphics
- physical environment
- multi user
- collision detection
- serious games
- real world
- virtual characters
- virtual learning environments
- virtual training
- role play
- virtual objects
- virtual agents
- learning processes
- information systems
- computer vision