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"Time to Take a Break": How Heavy Adult Gamers React to a Built-In Gaming Gradual Intervention System.
Xingchen Zhou
Pei-Luen Patrick Rau
Xueqian Liu
Published in:
Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
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game play
decision making
computer games
neural network
case study
search engine
web pages
medical images
virtual environment
video games
external events