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"Time to Take a Break": How Heavy Adult Gamers React to a Built-In Gaming Gradual Intervention System.

Xingchen ZhouPei-Luen Patrick RauXueqian Liu
Published in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
  • game play
  • decision making
  • computer games
  • neural network
  • case study
  • search engine
  • web pages
  • medical images
  • virtual environment
  • video games
  • external events