Games and machinima in adolescents' classrooms.
Pilar LacasaRut Martínez BordaLaura MéndezPublished in: DiGRA Conference (2011)
Keyphrases
- computer games
- game theory
- learning environment
- nash equilibria
- game theoretic
- game design
- educational games
- computer technology
- video games
- middle school
- game playing
- neural network
- weighted majority
- learning process
- computer programs
- digital games
- game development
- learning agents
- coalitional games
- learning games
- perfect information