Corrigendum to "Problem solving through digital game design: A quantitative content analysis" [Computers in Human Behavior 73 (2017) 28-37].
Dana RuggieroLaura GreenPublished in: Comput. Hum. Behav. (2018)
Keyphrases
- content analysis
- human behavior
- game design
- knowledge construction
- video games
- computer games
- educational games
- collaborative learning
- daily life
- game based learning
- game play
- computer supported collaborative learning
- online discussion
- design process
- human subjects
- video content
- serious games
- visual attention
- learning outcomes