Towards a Scalable Real-Time Cyberinfrastructure for Online Computer Games.
Sergei GorlatchFrank GlinkaAlexander PlossPublished in: ICPADS (2009)
Keyphrases
- computer games
- real time
- online game
- game design
- digital entertainment
- role playing game
- video games
- educational games
- online learning
- educational software
- game play
- game engine
- social scientists
- serious games
- interactive storytelling
- game ai
- digital storytelling
- artificial intelligence
- game playing
- game development
- e learning
- games based learning