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"I'd like to be under the sea": Contextual cues in virtual environments influence the orientation of idea generation.
Julien Nelson
Jérôme Guegan
Published in:
Comput. Hum. Behav. (2019)
Keyphrases
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virtual environment
contextual cues
idea generation
computer graphics
virtual world
pilot study
object detection
serious games
visual context
contextual information
game design
contextual knowledge
learning processes
synthetic characters
active learning
collaborative learning
case based reasoning