A case study of a virtual reality-based drink driving educational tool.
Callum MastertonAndrew Sean WilsonPublished in: Multim. Tools Appl. (2024)
Keyphrases
- virtual reality
- educational tool
- virtual environment
- learning environment
- computer graphics
- augmented reality
- three dimensional
- virtual world
- photorealistic
- virtual humans
- interactive virtual
- virtual reality technology
- computer animation
- case study
- multi sensory
- computer vision
- virtual training
- machine learning
- virtual museum
- computer interface
- virtual laboratory
- virtual reality environments
- computer generated forces