The Effects of a Consumer-Oriented Multimedia Game on the Reading Disorders of Children with ADHD.
Tammy McGrawKrista BurdetteKristine ChadwickPublished in: DiGRA Conference (2005)
Keyphrases
- multimedia
- computer games
- educational games
- game theory
- multimedia content
- game playing
- autistic children
- multimedia data
- card game
- game design
- digital libraries
- electronic books
- multimedia databases
- reading comprehension
- serious games
- cultural heritage
- nash equilibrium
- pilot study
- game play
- digital media
- young children
- parent child
- virtual world
- learning environment