A Virtual Environment to Simulate the Experience of Psychosis.
Jasmine BanksJennifer TichonGeoffery ErickssonSean IvermeeKevin BurragePeter YellowleesPublished in: DICTA (2003)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- physical environment
- virtual characters
- collision detection
- haptic interaction
- real environment
- user experience
- dynamic environments
- context aware
- social media
- virtual learning environments
- three dimensional
- image processing
- computer vision
- social networks
- real time