Login / Signup
Beyond Halo and Wedge: visualizing out-of-view objects on head-mounted virtual and augmented reality devices.
Uwe Gruenefeld
Abdallah El Ali
Susanne Boll
Wilko Heuten
Published in:
MobileHCI (2018)
Keyphrases
</>
augmented reality
head mounted
virtual objects
standard pc
virtual reality
input device
human computer interaction
real environment
live video
head mounted display
user interface
mobile devices
d objects
vision system
eye tracking