Harnessing Virtual Reality Exergames and Physical Fitness Sensing to Create a Personalised Game and Dashboard.
SooJeong YooPublished in: UMAP (2017)
Keyphrases
- virtual reality
- virtual space
- virtual world
- virtual environment
- physical world
- computer animation
- augmented reality
- three dimensional
- computer graphics
- genetic algorithm
- evolutionary algorithm
- video games
- interactive virtual
- virtual humans
- photorealistic
- virtual reality technology
- virtual museum
- virtual training
- real time
- multi user
- multi sensory
- computer games
- force feedback
- collaborative virtual environments
- visual data mining
- computer vision
- context aware
- fitness function
- physical objects
- pattern recognition
- particle swarm optimization
- data mining