Adaptive edge-based stereo block matching algorithm for a mobile Graphics Processing Unit.
Maciej JaneczekPiotr SkulimowskiMateusz OwczarekPawel StrumilloPublished in: SPA (2017)
Keyphrases
- stereo vision
- block matching algorithm
- graphics processing units
- gpu implementation
- graphics hardware
- general purpose
- stereo matching
- stereo images
- massively parallel
- motion compensation
- depth information
- compute unified device architecture
- real time
- mobile devices
- computer vision
- parallel computing
- computing environments
- search range
- disparity map
- video compression
- parallel algorithm
- disparity estimation
- post processing