The domestication of digital games in the lives of older adults.
Bob De SchutterJulie A. BrownVero Vanden AbeelePublished in: New Media Soc. (2015)
Keyphrases
- older adults
- digital games
- learning environment
- computer games
- educational games
- ambient assisted living
- game design
- game based learning
- serious games
- game play
- learning tools
- computer literacy
- smart home
- digital media
- user groups
- learning management systems
- government services
- video games
- assistive technology
- virtual environment