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An interactive ecosystem based on Borda voting schemes and serious games to support the discovery of aggressiveness and inhibition traits on scholar children.

Vladimir Robles-BykbaevP. Solorzano-GuerreroM. Cajamarca-LlivipumaT. Pena-NovilloYaroslava Robles-BykbaevFernando Pesántez-AvilésA. Pacurucu-Pacurucu
Published in: CONIELECOMP (2018)
Keyphrases
  • serious games
  • voting schemes
  • educational games
  • computer games
  • virtual environment
  • learning scenarios
  • data sets
  • video games
  • multi class
  • game design
  • text classification