Application context based algorithm for player skill evaluation in MOBA games.
Mirko SuznjevicMaja MatijasevicJelena KonficPublished in: NETGAMES (2015)
Keyphrases
- simulated annealing
- k means
- times faster
- dynamic programming
- experimental evaluation
- improved algorithm
- recognition algorithm
- optimal solution
- search space
- detection algorithm
- optimization algorithm
- fictitious play
- convergence rate
- clustering method
- segmentation algorithm
- linear programming
- computational cost
- np hard
- cost function
- significant improvement
- multi agent
- input data
- theoretical analysis
- worst case
- mobile robot
- nash equilibrium
- objective function
- learning algorithm