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A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games.

Karel HorákBranislav Bosanský
Published in: GameSec (2016)
Keyphrases
  • optimal solution
  • np hard
  • computational complexity
  • dynamic programming
  • linear programming
  • learning algorithm
  • search algorithm
  • search space
  • probabilistic model
  • expectation maximization