Immersive Virtual Reality App to Promote Healthy Eating in Children.
Esteban M. FuentesJosé Varela AldásGuillermo Palacios NavarroIván García-MagariñoPublished in: HCI (39) (2020)
Keyphrases
- virtual reality
- tangible user interface
- virtual environment
- virtual world
- computer graphics
- augmented reality
- three dimensional
- computer animation
- virtual space
- mobile applications
- virtual reality technology
- photorealistic
- user experience
- virtual humans
- virtual reality environments
- computer games
- collaborative virtual environments
- multi sensory
- virtual museum
- virtual laboratory
- visual data mining
- data mining
- computer generated forces
- digital museum
- virtual training
- educational games
- data analysis
- computer vision