Ease of Use and Preferences Across Virtual Reality Displays.
Lisa RebenitschDelaina EngleGabrielle A. StrouseIsaac EgermierManasi PasteMorgan VagtsPublished in: HCI (16) (2022)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- user preferences
- computer animation
- virtual reality technology
- virtual world
- photorealistic
- three dimensional
- interactive virtual
- virtual humans
- multi sensory
- virtual museum
- computer interface
- real time
- tangible user interface
- virtual training
- visual data mining
- virtual space
- multimedia
- computer vision