Can learning motivation predict learning achievement? A case study of a mobile game-based English learning approach.
Chia Hui TsaiChing-Hsue ChengDuen-Yian YehShih-Yun LinPublished in: Educ. Inf. Technol. (2017)
Keyphrases
- english learning
- learning achievement
- elementary school
- learning activities
- mobile learning
- tablet pc
- learning systems
- learning process
- learning materials
- language learning
- learning algorithm
- collaborative learning
- autonomous learning
- learning environment
- learning tools
- video games
- interactive learning environments
- mobile phone
- online learning
- reinforcement learning
- computer assisted instruction
- case study
- pilot study
- learning design
- learning experience
- mobile devices
- knowledge acquisition
- learning objects