Mobile GPU compute exploring the mobile GPU through OpenCL.
Adrian BucurPublished in: SIGGRAPH Talks (2014)
Keyphrases
- mobile devices
- graphics processing units
- mobile phone
- mobile environments
- mobile learning
- real time
- graphics hardware
- context aware
- handheld devices
- mobile users
- parallel programming
- mobile services
- gpu implementation
- parallel computing
- mobile networks
- parallel implementation
- mobile computing
- smart phones
- m learning
- parallel algorithm
- data sets
- mobile technologies
- mobile applications
- computing environments
- parallel processing
- learning activities
- general purpose
- mobile objects
- database