"To be or Not to be Me?": Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences.
Hayeon KimJinhyung ParkIn-Kwon LeePublished in: IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- interactive virtual
- three dimensional
- social networks
- virtual museum
- photorealistic
- visual data mining
- multi sensory
- virtual reality technology
- virtual training
- computer animation
- computer interface
- virtual space
- virtual humans
- social interaction
- computer generated forces
- multi user
- human body
- multimedia
- computer vision