Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills.
Kyle JohnsenRobert F. DickersonAndrew RaijBenjamin LokJonathan JacksonMin ShinJonathan HernandezAmy O. StevensD. Scott LindPublished in: VR (2005)
Keyphrases
- virtual characters
- communication skills
- serious games
- virtual environment
- embodied conversational agents
- virtual reality
- video games
- case study
- design principles
- virtual world
- social interaction
- computer professionals
- intelligent tutoring
- computer games
- crowd simulation
- learning environment
- learning processes
- learning scenarios
- pedagogical agents
- educational games
- motion capture
- virtual humans
- computer graphics
- database applications
- knowledge acquisition
- image processing