Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game.
Raúl Lara-CabreraCarlos CottaAntonio José Fernández LeivaPublished in: LSSC (2013)
Keyphrases
- evolutionary algorithm
- real time strategy games
- evolutionary process
- multi objective
- evolutionary computation
- optimization problems
- differential evolution
- simulated annealing
- multi objective optimization
- multi agent
- fitness function
- genetic algorithm
- genetic programming
- case based planning
- evolution strategy
- differential evolution algorithm
- imperfect information
- neural network
- prior knowledge