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Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
David Halbhuber
Maximilian Seewald
Fabian Schiller
Mathias Götz
Jakob Fehle
Niels Henze
Published in:
MuC (2022)
Keyphrases
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learning processes
using artificial neural networks
negative effects
real time strategy games
case based planning
multi agent
artificial neural networks
positive effects
imperfect information
virtual environment
neural network model
privacy concerns
artificial intelligence
multi agent systems