Game on! A randomised controlled trial evaluation of playable technology in improving body satisfaction and negative affect among adolescents.
Emily L. MathesonHarriet G. SmithHelena Lewis-SmithRobert E. ArbonPhillippa C. DiedrichsPublished in: New Media Soc. (2022)
Keyphrases
- rapid development
- game theory
- cost effective
- computer games
- case study
- data processing
- human body
- positive and negative
- video games
- repeated games
- game theoretic
- evaluation criteria
- personal computer
- evaluation metrics
- nash equilibrium
- computer systems
- cooperative
- game play
- information systems
- digital games
- imperfect information
- neural network