The Promotion of Empathy for the Experience of Users with Visual Impairment in the Game Design Education.
Isabel Cristina Siqueira da SilvaPublished in: HCI (7) (2019)
Keyphrases
- game design
- serious games
- digital games
- experiential learning
- learning games
- user involvement
- video games
- educational games
- computer games
- personal experiences
- game play
- learning theories
- user experience
- design process
- game based learning
- user interaction
- end users
- social media
- e learning
- distance learning
- learning objectives
- user interface
- metadata