Achievement of Generic and Professional Competencies Through Virtual Environments.
Zhoe Comas-GonzalezRonald Zamora-MusaOrlando Rodelo SotoCarlos Andrés Collazos MoralesCarlos A. SanchezLaura Hill-PastorPublished in: IHCI (2) (2020)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- physical environment
- computer graphics
- multi user
- virtual humans
- information systems
- virtual characters
- project management
- collision detection
- virtual space
- virtual objects
- learning processes
- three dimensional
- learning objectives
- serious games
- interaction model
- virtual training
- real world
- computer vision