A Subtle Effect of Inducing Positive Words by Playing Web-Based Word Chain Game.
Naoki OsakaKazuki MizumaruDaisuke SakamotoTetsuo OnoPublished in: HAI (2021)
Keyphrases
- n gram
- computer games
- related words
- game playing
- word sense disambiguation
- word recognition
- english words
- word meaning
- word segmentation
- card game
- unknown words
- word frequencies
- word pairs
- lexical information
- multiword
- linguistic information
- multi player
- chinese word segmentation
- imperfect information
- text corpus
- word co occurrence
- co occurrence
- linguistic knowledge
- online game
- noun phrases
- game players
- syntactic categories
- word similarity
- natural language text
- computer poker
- spoken document retrieval
- query words
- word spotting
- games played
- board game
- word sense
- compound words
- handwritten words
- word meanings
- speech recognition systems
- numeral strings
- automatic transcription
- keywords
- stop words
- human players
- short list
- pac man
- distributional clustering
- latent topics
- game theory
- video games
- nash equilibrium
- lexical features
- game play
- game design
- word frequency
- part of speech
- perfect information
- translation model
- language model
- printed text
- role playing game
- game based learning
- punctuation marks