Interactive 3D Environments by Using Videogame Engines.
Roberto AndreoliRosario De ChiaraUgo ErraVittorio ScaranoPublished in: IV (2005)
Keyphrases
- interactive systems
- user friendly
- machine learning
- game design
- dynamic environments
- video games
- highly interactive
- graphical interface
- user interaction
- synthetic characters
- real time
- interactive video
- highly dynamic
- data analysis
- digital libraries
- data structure
- reinforcement learning
- genetic algorithm
- data mining
- real world