A Thin Light Blue Line - Towards Balancing Educational and Recreational Values of Serious Games.
Barbara GizyckaPawel JemioloSebastian DomareckiKrzysztof SwiderMateusz WisniewskiLukasz MielczarekPublished in: AfCAI (2019)
Keyphrases
- serious games
- educational games
- virtual environment
- game engine
- game play
- video games
- educational tools
- intelligent tutoring
- game design
- computer games
- adventure game
- game based learning
- design principles
- learning scenarios
- virtual characters
- social skills
- educational software
- learning processes
- usability testing
- game development
- digital games
- communication skills
- soft skills
- databases
- virtual reality
- data structures and algorithms
- software engineering
- real world