Comparing hand gestures and a gamepad interface for locomotion in virtual environments.
Jingbo ZhaoRuize AnRuolin XuBanghao LinPublished in: Int. J. Hum. Comput. Stud. (2022)
Keyphrases
- virtual environment
- hand gestures
- human computer interaction
- hand gesture recognition
- gesture recognition
- input device
- virtual reality
- virtual world
- user interface
- interface design
- multi user
- computer graphics
- sign language
- interaction model
- video camera
- natural interaction
- recognition algorithm
- body motions
- hand movements
- mobile robot
- real time
- augmented reality
- virtual humans
- human computer
- virtual learning environments
- motion capture
- virtual objects
- eye tracking