Improving the Academic Self-Efficacy of Students Using Mobile Educational Apps in Virtual Learning: A Review.
Azham HussainEmmanuel O. C. MkpojioguCelestina Chinenye EzekwudoPublished in: Int. J. Interact. Mob. Technol. (2021)
Keyphrases
- mobile games
- special education
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- learning outcomes
- computer science education
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- teachable agent
- mobile applications
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- game based learning
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- distance learning
- learning styles
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- learning sciences
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- intelligent tutoring systems
- learning process
- design studio
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- mobile apps
- high school
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- hong kong