Nerd Work: attractors and barriers perceived by students entering the IT field.
Martha E. MyersCatherine M. BeisePublished in: SIGCPR (2001)
Keyphrases
- graduate students
- electrical engineering
- learning experience
- learning environment
- learning process
- practical experiences
- perceived usefulness
- college students
- student learning
- intelligent tutoring systems
- young researchers
- e learning
- questionnaire survey
- distance education
- learning activities
- higher education
- learning styles
- distance learning
- learning outcomes
- learning analytics
- intrinsic motivation
- high school
- computer self efficacy
- adult students
- undergraduate students
- elementary school
- community college
- programming course
- likert scale
- problem based learning
- mobile learning
- tutoring system
- learning objects
- computer science students
- mobile devices
- collaborative learning
- lower levels
- university level
- university students
- science education
- teaching materials
- control group