Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children.
Kenji SaitoKayo KobayashiHirotsugu IkeyaNaoki YoshiokaSuzuna ShibasakiAsuka TakahashiAtsuki HashimotoYuma KawanobeWaki TakekoshiAsuto ManoTomoyasu HiranoPublished in: JCSG (2022)
Keyphrases
- learning experience
- serious games
- video games
- learning scenarios
- virtual environment
- educational games
- game play
- learning tools
- virtual reality
- middle school
- computer games
- learning process
- learning outcomes
- e learning
- mobile learning
- game engine
- learning resources
- game design
- learning processes
- learning styles
- game based learning
- pilot study
- learning design
- assessment tool
- virtual world
- young children
- game development
- technology supported
- learning environment
- object oriented
- online game
- machine learning
- learning opportunities
- learning preferences
- science instruction