Variable Length Coding for GPU-Based Direct Volume Rendering.
Stefan GutheMichael GoeselePublished in: VMV (2016)
Keyphrases
- direct volume rendering
- ray casting
- variable length coding
- volume rendering
- volume data
- coding scheme
- graphics hardware
- entropy coding
- gpu implementation
- compressed video
- source coding
- rendered images
- image compression
- finite element
- error resilient
- video coding
- information theoretic
- coding method
- real time
- implicit surfaces
- bitstream
- lossless compression
- parallel processing