Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype.
Luis FernandesGonçalo Cruz MatosDiogo AzevedoRicardo Rodrigues NunesHugo ParedesLeonel MorgadoLuis BarbosaPaulo MartinsBenjamim FonsecaPaulo CristóvãoFausto de CarvalhoBernardo CardosoPublished in: Behav. Inf. Technol. (2016)
Keyphrases
- multimodal interaction
- video games
- game engine
- educational games
- learning experience
- serious games
- game based learning
- e learning
- secondary education
- game play
- quest atlantis
- virtual environment
- game players
- game development
- educational video games
- role play
- game design
- virtual world
- learning tools
- computer games
- authoring tool
- visually impaired users
- virtual learning environments
- role playing game
- learning achievement
- game playing
- virtual reality
- digital signage
- learning environment
- multimodal interfaces
- game mechanics
- machine learning
- human computer interaction
- multi user
- mobile learning
- learning outcomes
- learning styles
- digital games
- brain computer interface
- face recognition
- multimedia
- learning processes