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Non-photorealistic rendering techniques for motion in computer games.
Michael Haller
Christian Hänle
Jeremiah Diephuis
Published in:
Comput. Entertain. (2004)
Keyphrases
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computer games
motion estimation
image sequences
commercial games
game design
video games
digital storytelling
educational games
camera motion
optical flow
game play
educational software
interactive storytelling
game playing
online game
multimedia
serious games
moving objects
game based learning