Exploring empathy in cyberbullying with serious games.
Paula Costa FerreiraAna Margarida Veiga SimãoAna PaivaCarlos MartinhoRui PradaAristides I. FerreiraFrancisco C. SantosPublished in: Comput. Educ. (2021)
Keyphrases
- serious games
- virtual environment
- video games
- game engine
- intelligent tutoring
- game play
- computer games
- educational tools
- game design
- educational games
- design principles
- usability testing
- game development
- learning processes
- negative consequences
- databases
- social skills
- communication skills
- virtual characters
- game based learning
- learning scenarios
- soft skills
- learning algorithm
- user involvement
- information technology
- data structures and algorithms
- case study
- e learning
- artificial intelligence