Towards using Serious Games for realistic evaluation of disaster management IT tools.
Kenny MeestersPublished in: AIM SG (2014)
Keyphrases
- serious games
- disaster management
- semantic technologies
- virtual environment
- computer games
- environmental monitoring
- learning scenarios
- homeland security
- design principles
- video games
- information sharing
- decision support
- real world
- educational games
- decision support system
- social network analysis
- early warning
- emergency management
- case study